Build an Arcade Game with Claude Code in 10 Minutes
Always wanted to make a game but thought it required years of experience? Today we're building Orbit Catch - a polished space arcade game with glowing neon graphics, combo multipliers, and social sharing. One prompt. Ten minutes. Let's go.
What We're Building
Orbit Catch is a simple but addictive arcade game. You control a moon orbiting a planet - hold to expand your orbit, release to contract. Catch the golden gems, avoid the asteroids. The longer your streak, the higher your combo multiplier.
One-Touch Controls
Hold anywhere to expand orbit, release to contract
Combo System
Chain catches for multipliers up to 5x
Neon Aesthetics
Glowing trails, particle effects, space vibes
Share to X
One-tap sharing with preview image
Play it now: orbit-catch.dartup.dev
Let's Build It
Step 1: Set Up
Create a new folder and fire up Claude Code:
$ mkdir orbit-catch
$ cd orbit-catch
$ claude
Step 2: The Magic Prompt
Here's the prompt that creates the entire game. It's detailed because good prompts make good games:
Build me an arcade game called "Orbit Catch" with these specs:
GAMEPLAY:
- A moon orbits around a central planet
- Player holds/taps to expand the orbit radius, releases to contract
- Golden gems spawn randomly - catch them for points
- Gray asteroids spawn - hitting one ends the game
- Combo system: consecutive catches multiply score (up to 5x)
- Difficulty increases over time (more asteroids, faster spawns)
- High score saved to localStorage
VISUAL STYLE:
- Space theme with dark purple/black gradient background
- Twinkling star field
- Neon cyan glow on the moon with motion trail
- Purple planet with subtle ring
- Gold gems that pulse and rotate
- Particle explosions when catching gems
- Screen shake on death
UI:
- Large score display with glow effect at top center
- Combo multiplier that appears during streaks
- High score in corner
- Start screen with title, play button, instructions
- Game over screen with final score, new high score badge, retry button
- Share to X button that posts score
TECHNICAL:
- Single HTML file with embedded CSS and JS
- Use HTML5 Canvas for rendering
- Smooth 60fps animations
- Touch-friendly (works on mobile)
- Orbitron font from Google Fonts for that arcade feel
Make it feel polished and juicy - lots of visual feedback!Claude will think for a moment, then generate a complete game:
Building your arcade game...
Creating index.html
I've created Orbit Catch with:
- Smooth orbit mechanics with hold-to-expand
- Combo multiplier system (2x-5x)
- Particle effects and screen shake
- Neon aesthetic with glowing trails
- High score persistence
- Share to X integration
Open index.html to play!
Step 3: Test It
Open the file in your browser and play:
$ open index.html
You should see a fully playable game. Click/tap and hold anywhere to expand your orbit. Try to catch the gold gems while avoiding the gray asteroids. See how high you can score!
Step 4: Tweak It (Optional)
Not quite right? Just tell Claude what to change:
"Make the moon orbit faster"
"Add a power-up that gives temporary invincibility"
"Change the color scheme to red and orange"
"Make the asteroids spin"
"Add sound effects"Step 5: Deploy
Ready to share with the world? One more prompt:
Deploy this to DartUp as "orbit-catch"Deploying to DartUp...
Zipping project files...
Uploading to dartup.dev...
✓ Deployment successful!
Your game is live at: https://orbit-catch.dartup.dev
That's it. Your game is live on the internet. Send the link to friends, post it on social media, put it in your portfolio.
How It Works
Under the hood, the game uses HTML5 Canvas for rendering. Here's what makes it feel good:
- Smooth orbit expansion: The radius lerps (linear interpolation) toward the target, creating that satisfying elastic feel
- Motion trail: The moon leaves a fading trail of previous positions, making movement feel dynamic
- Particle explosions: When you catch a gem, particles burst outward with physics-based movement
- Screen shake: A subtle camera shake on death adds impact
- Glow effects: Multiple layered shadows create that neon look
Game dev tip: Juice it up
The difference between a "meh" game and an addictive one is often just polish. Particles, screen shake, sound effects, color flashes - these small touches make actions feel impactful. When prompting Claude, ask for "juicy" feedback and visual polish.
More Game Ideas
Now that you know the process, try these:
Snake
Classic snake game with neon graphics
Breakout
Brick-breaking with power-ups
Asteroids
Classic shooter with wrap-around edges
Aim Trainer
Click targets to improve reaction time
Endless Runner
Jump over obstacles, collect coins
Rhythm Game
Hit notes in time with music
Wrapping Up
You just built and deployed a real game. Not a tutorial project that sits on your hard drive - a live game with a URL that anyone can play.
The whole thing took one prompt and a deploy command. That's the power of building with Claude Code. You describe what you want, it writes the code, you ship it.
Now go make something fun. 🎮
Ready to build your game?
Sign up for DartUp and deploy your first game for free.
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